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Madden 24 Speed Threshold/ Parity instead of Slideritis
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08-13-2023, 11:39 PM
#1
skillz25
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Madden 24 Speed Threshold/ Parity instead of Slideritis
I remember back in Madden 20, one of the key settings was the speed threshold/parity setting. The default was 50, but the Madden developers did an update and recommended changing this to 75. Increasing this number would minimize the gap that a fast player would have against a slow player over a long distance run. Ultimately, this fixed mostly all the issues with animations, players warping, or defenders "magically" lunging to close the gap between WR's who had 3-5 yards separation.
With this one change, I was able to play on the All Madden level with all default sliders except for the speed threshold. I bought Madden 22 and did the same thing.
Now with Madden 24 coming out, I know a lot of people will be going through tons of slider changes to get that "perfect" feel that they are looking for. But before doing so, I STRONGLY recommend to change this one setting first and leaving all other sliders at default. You will be surprised at how this one simple change "fixes" everything.
You're welcome in advance!
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08-14-2023, 08:06 AM
#2
TarHeelPhenom
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Re: Madden 24 Speed Threshold/ Parity instead of Slideritis
Played at 75 in Madden 23 as well as the 24 Beta. That'll definitely be the speed threshold of choice. Having it on default in the Beta made the gameplay way too wide open producing college type scores.
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08-14-2023, 08:42 AM
#3
I_HATE_THAT_DUDE
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Re: Madden 24 Speed Threshold/ Parity instead of Slideritis
What's the theory on reaction time for defense? Bc I've always thought of a lower reaction time, would cause defense to have more penalties? I've got a love/hate relationship with EASPORTS as many franchise Sim guys for this reason lack of penalties. I'd also love if defensive holding was put back in the game as a slider and had an effect.
Re: Madden 24 Speed Threshold/ Parity instead of Slideritis
Quote:
Originally Posted by TarHeelPhenom
Played at 75 in Madden 23 as well as the 24 Beta. That'll definitely be the speed threshold of choice. Having it on default in the Beta made the gameplay way too wide open producing college type scores.
Same sentiment here except I use 95. Default 50 is way too wide open for me. A higher threshold aids the defense in many areas which is desperately needed with how imbalanced the game is by default.
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Last edited by canes21; 08-14-2023 at 10:27 AM.
08-14-2023, 10:44 AM
#5
MizzouRah
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Re: Madden 24 Speed Threshold/ Parity instead of Slideritis
I settled on 95 in M23 but for M24 I always go default 50 AM across the board as I never know if they have tuned things properly on default settings.
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08-14-2023, 10:47 AM
#6
kennylc321
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Re: Madden 24 Speed Threshold/ Parity instead of Slideritis
I've always been confused by the settings.
I play on All Pro and I keep my threshold on 1. Anything higher than even 10, what I see is the AI defenders running step for step with my receivers no matter what. Forget about lobbing a deep pass down the side line, forget about throwing that post route... the AI always wins the match up.
What am I missing?
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08-14-2023, 11:04 AM
#7
Kramer5150
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Re: Madden 24 Speed Threshold/ Parity instead of Slideritis
Quote:
Originally Posted by kennylc321
I've always been confused by the settings.
I play on All Pro and I keep my threshold on 1. Anything higher than even 10, what I see is the AI defenders running step for step with my receivers no matter what. Forget about lobbing a deep pass down the side line, forget about throwing that post route... the AI always wins the match up.
What am I missing?
Oh my!! ...I could never imagine the amount of TD's I could throw the parity at 1.
I have been using 95 for quite some time now with great success, but I will say that I messed with the setting during the M24 beta moving it down to 75 as the cpu was covering my wr's a bit too good...and while it was OKay it just didn't have the same feel as 95 to me...what the issue was was that KP had no zip on the ball...so this led to several passes feeling floaty.
I've tried pretty much all "black magic voodoo" settings, and have found in my experience that 95 is EXACTLY what I'm looking for.
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08-14-2023, 11:07 AM
#8
canes21
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Re: Madden 24 Speed Threshold/ Parity instead of Slideritis
Quote:
Originally Posted by kennylc321
I've always been confused by the settings.
I play on All Pro and I keep my threshold on 1. Anything higher than even 10, what I see is the AI defenders running step for step with my receivers no matter what. Forget about lobbing a deep pass down the side line, forget about throwing that post route... the AI always wins the match up.
What am I missing?
Honestly, if you're unable to hit these routes on any lowered threshold then I'd assume you're either not throwing them vs the proper coverage or you're throwing them late. Throwing late, especially on deeper passes, is a very common thing in the Madden community and is one of the primary reasons people complain about the secondary being too good against deep passes.
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The default was 50, but the Madden developers did an update and recommended changing this to 75. Increasing this number would minimize the gap that a fast player would have against a slow player over a long distance run.
A lower number creates a greater separation between the fastest and slowest pairs. This option has a value range of 0 to 100. The default is set to 50.
In essence, lower speed threshold = more disparity between speed ratings, and an overall slower game. Higher speed threshold = less disparity between speed ratings, and an overall faster game.
Why are my players running slow in Madden 24? You might be lacking the Madden speed boost. It's a fatigue issue. The game recognizes that your players are too tired.
The preeminent deep threat in the NFL, Hill leads all players with 99 speed and is the highest-rated route runner in the game with 98 deep, medium and short route running. He also becomes the first Dolphins player to have a 99 overall in Madden.
Devin Hester in madden 08. Devin Hester the best return man in the NFL it is no wonder why he would be called the King of Speed. DeSean Jackson had 100 spd in Madden 12.
The game is recognizing that your players are too tired. and therefore not putting them in the game. So the first and simplest way to fix this is that. anytime you start by franchise, make sure progressive fatigue is set to off. That means on a week to week basis.
As the 40-yard dash time decreases (indicating faster runners), the speed rating increases, with the highest ratings reserved for the most exceptional speeds.
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